Disney Debuts HoloTile; a Game Changer in both VR and MR Gaming And Maybe Live Events Too!

January 27, 2024

Usually, Disney is very secretive with the new tech it develops but, in this case, it wants brands to make it better, faster and start integrating with it in real-life VR environments. It’s called HoloTile. So, here’s the scenario … You develop a VR or XR game — one where the players wear either a […]

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rAVe December 2023 Temperature Check — Survey CLOSED

December 2, 2023

As the year comes to a close, we want to know your thoughts on how ProAV has changed throughout 2023. You can check out the results of last month’s rAVe Temperature Check here. This month’s survey is now CLOSED. Keep an eye out for this month’s results and for next month’s survey! 

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Post-Pandemic Changes to Digital Engagements in Permanent Installations

July 29, 2021

One of the topics from the sessions I hosted on my Pexip Platform (see my previous column, “What I Learned By Hosting 32 Sessions With Different Topics and Speakers During the Pandemic”) last year between April 2020 to July 2020 included a very interesting presentation and point of view from Josiah Hobson, managing director at […]

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The VR Perception Hurdle

April 27, 2021

I love seeing the advances in Virtual Reality, Augmented Reality and Mixed Reality. I believe as the world continues some version of its distributed workforce, these tools and the content creation skill sets required will become valuable ways that AV integration companies can continue to help their clients. That being said, all of these Extended […]

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Sony to Upgrade BRC Camera Range with New AR/VR Features

August 27, 2020

As part of ongoing efforts to help productions work safely and remotely, Sony is upgrading its BRC camera range with a new set of features. Designed for remote production, the V2.1 firmware upgrade to the BRC-X1000/1, BRC-X1000/WPW and BRC-H800/1, BRC-H800/WPW will allow producers and operators to simplify their VR/AR production workflows. Through this update, the […]

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disguise Debuts r17.2, a Software for Remote Virtual Experiences

April 30, 2020

disguise today debuted its latest software release, r17.2. disguise r17.2 introduces improvements to help users optimize their workflow at home such as Application Mode and devise new concepts to connect with audiences online with Augmented Reality and 360 video. A key new addition in r17.2 is the ability to run disguise’s Designer software in ‘Application […]

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LAVNCH WEEK ProAV Tech Talk: “Using AV to Trigger Biology” with Mark Coxon — The Blog Version

April 27, 2020

In the greater context of AV systems and design, Mark Coxon asked in his Tech Talk presentation for LAVNCH WEEK today, “Why do we bother with all this stuff?” There’s no ONE answer to using audio and video to tell a good story. So how do we do it? Turns out a lot of the […]

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AR Killed the Hologram

September 25, 2019

I apologize in advance. This post is not going to focus on UC, collaboration or digital signage. I am not going to mention AVaaS. There will be no debate about 1 Gbps vs. 10 Gbps AV-over-IP. Instead, I want to share a thought I had the other day about the future of the hologram. Real […]

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Now disguise r16 Is Live

August 7, 2019

disguise has announced the release of r16, improving the workflows for projection and AR projects. Developments to the user experience include a complete design overhaul to improve the execution and usability of the Cue List, more flexibility to work with external control systems and a multi-edit function to streamline workflows when working with groups of […]

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AVPhenom Introduces New Workplace Software at InfoComm19

May 30, 2019

5/30/2019 Rancho Santa Margarita, CA Every year, Phenomenal Industries introduces at least one new GAMECHANGING product before InfoComm, AV’s premier commercial trade show.  Last year, there was an explosion of activity around ShareChair, the revolutionary huddle room collaboration product that blurred the lines between technology and furniture to change the way we share information. It […]

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Cinionic and AMD Partner on Interactive and Augmented Reality Lobby Experiences

June 12, 2018

At CineEurope 2018, Cinionic and AMD will showcase the world’s first multiplayer, Augmented Reality (AR) cinema lobby gaming applications aimed at creating a new social adventure in theaters and other location-based entertainment venues. The multiplayer experience represents the first time that digital cinema lobby signage combines with multi-player augmented reality (AR) technology. Movie exhibitors can […]

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Lightform Debuts Augmented Reality-Based Projection Mapping System

June 7, 2018

Lightform is a design tool for projecting augmented reality (and image mapping) that works with ANY projector brand.  If you’re one of the more than 7,000 people who have watched or attended one of rAVe’s founder Gary Kayye, 4K keynotes, you may remember him showing you his vision for the future of meeting rooms and […]

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So You Want to Go to CES? Nah, No You Don’t. Really, You Don’t – Here’s Your CES 2018 Guide So You Don’t Have to Go

January 8, 2018

During the CES (Consumer Electronics Show) each year, nearly every big consumer tech company debuts something new — and many of them will declare it “disruptive” or “game-changing” or “innovative” or one of a dozen or so other self-congratulatory adjectives that mean nothing. And all the while, the city for Las Vegas commences to ripping people off […]

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More OLED-on-Silicon to Come from New Joint-Venture

January 5, 2018

One of the display technologies that is being used in Virtual Reality (VR) headsets is OLED-on-Silicon. Recently, a new partnership was formed between US-based Kopin and two Chinese partners: BOE and Olightek. The three have agreed to form a Joint Venture (JV) to build new state-of-the-art OLED-on-Silicon manufacturing facility in China to serve anticipated needs […]

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Which Is Better: Higher Pixel Density or Wider Field of View?

June 7, 2017

This is one of the key VR headset design decisions that product developers have been wrestling with. So far, most have chosen a wider field of view leading to images that can look pixelated or have a “screen door effect.”  But with recent hardware advancements, it may be time to rethink this trade-off. In a […]

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Epson Debuts AR (Augmented Reality) Glasses

February 8, 2017

Epson is debuting a new version of their Moverio glasses, dubbed the BT-350, designed for augmented reality (AR) applications in museums, opera houses, exhibition halls and conferences. The BT-350 are Si-OLED-powered, binocular see-through smart glasses designed for commercial use, and in cultural and entertainment venues. With the BT-350, unused display space appears truly transparent thanks to our Si-OLED micro display technology and […]

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2017: The Predictions You Didn’t Hear About

January 18, 2017

You know 4K video, AVB, laser projectors and most anything Ethernet-equipped will have a big year in 2017, but there are two technologies that people are only whispering about that you should pay attention to this year. Artificial Intelligence (AI) and Augmented Reality (AR) will both pop up to the level of common conversations this year. I’m not suggesting either […]

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Immersive Technology Zone Powered by Holovis Announced for ISE 2017

January 3, 2017

Integrated Systems Europe has announced that a new Immersive Technology Zone will be premiered at ISE 2017. The new feature will be produced and managed by Holovis, a world leader in sensory experience design in the entertainment, industrial and retail sectors. The ISE Immersive Technology Zone will take the form of a dedicated area within […]

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A Crack in the Wall Between the Real and Virtual Worlds

July 18, 2016

Assuming that you’ve not been living under a rock, you’ve at least heard about the Pokémon GO! craze. For the uninitiated, Pokémon Go is an augmented reality game produced by Niantic (in partnership with Nintendo, which owns the rights to the intellectual property on which it is based) in which one needs to hunt the […]

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